Out of the Woods
In the land of Casparia, human kingdoms, elven citadels, dwarven houses, and even the remaining Dragonborn clans were sent word: the druids had called a greatmoot, a council to discuss a matter of importance for all. At an ancient site where the ocean meets Bilvadr, the great forest, representatives from noble houses, powerful families and mystical orders gathered alongside heroes, bards and adventurers. The druids reveal omens of dark forces gathering at the far edges of the land. The talk lasted many nights, but the nature of the threat is uncertain. Parties have been sent in many directions to search out the truth.
Meanwhile, on the fringes of the council, a small party of heroes have stumbled across a mystery of their own. Is it related? Or is more than one evil stirring in Casparia?